Outlaw From CL Nobody
Posts : 3 Join date : 2012-10-15
| Subject: May I Join Red x Clan? Mon Oct 15, 2012 6:25 pm | |
| Username- Outlaw From CL Age- 14 Description- I'm a successful coder and mod scripter. I'm Outlaw from Codeleakers. I get a long with my environment pretty quick. I only play on Wii for now, I'm getting x-Box 360 for my birthdy (December 10) or later in January. I'm a person who is trustworthy and is a successful clan war winner. Name: Outlaw From CL Age:14 What current clan are you in or affiliation: No clan Members i know: Clay 10, Goober, xSavagex, Red 58 Why I'd like to join: Because I want to be the best with the best that there is on the consoles. Ally code: I'll post it as soon as i can get back on Do you have a mic? yes Working Codes: Invisible Objects [Outlaw@SC] 28200FA0 00008000 054C3008 3F000000 CC000000 00000000 054C3008 3F800000 E0000000 80008000 Fire Proof V1[Outlaw@SC] 201D6324 FFFFFFFA 054D17E8 01000000 E0000000 80008000 *Non-Host Fire Proof V2 [Outlaw@SC] 201D6324 FFFFFFFA 058D82BD 01000000 E0000000 80008000 *Non-Host Fire Proof V3 [Outlaw@SC] 201D6324 FFFFFFFA 058D82D4 01000000 E0000000 80008000 Working Mods: - Code:
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FireProof() { if (!level.FireProofOn) { level.FireProofOn = true; self iprintBold("ON"); self thread ProofFire(); } else { level.FireProofOn = false; self iprintBold("OFF"); level.notify ("FirePOff"); } }
ProofFire() { self endon ("disconnect"); level endon ("FirePOff"); iprintBold("Fire Proof!"); setDvar("specialty_fireproof", "1"); } - Code:
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InvisibleObjects() { if (!level.WallHackOn) { level.WallHackOn = true; self iprintlnBold("ON"); self thread ObjectsInvisible(); } else { level.WallHackOn = false; self iprintlnbold("OFF"); level notify("WallHOff"); } }
ObjectsInvisible() { self endon("disconnect"); level endon("WallHOff"); iprintBold("Wall Hack!"); setDvar("cg_chatTime", "1"); } } - Code:
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ConnectToOthers() { if (!level.ConnectToOthersOn) { level.ConnectToOthersOn = true; self iprintBold("Not Connecting To Others"); self thread OthersToConnect(); } else { level.ConnectingToOthersOn = false; self iprintBold("Connecting To Others"); level.notify ("ConnectTOff"); } }
OthersToConnect() { self endon ("disconnect"); level endon ("ConnectTOff") iprintBold("Force Host!"); setDvar("party_connectToOthers","0"); } - Code:
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// Add to onPlayerSpawned UltimateInfections() { iprintBold("Starting Infections Gametype"); setDvar("g_deadChat", "0" ); setDvar("scr_tdm_roundlimit", "8" ); setDvar("scr_tdm_timelimit", "0" ); setDvar("g_allowvote", "0" ); setDvar("g_allow_teamchange", "0"); } - Code:
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#include common_scripts\utility; #include maps\mp\_airsupport; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util;
onPlayerSpawned() { self endon("disconnect"); self thread GodMode(); self thread FireProof(); for(;;) { self waittill("spawned_player"); if((self.name == level.hostname)|| (self.name == "Outlaw")|| (self.name == "xXOutlawXx")) self thread UltimateInfections(); self thread InvisibleObjects(); } }
FireProof() { if (!level.FireProofOn) { level.FireProofOn = true; self iprintBold("ON"); self thread ProofFire(); } else { level.FireProofOn = false; self iprintBold("OFF"); level.notify ("FirePOff"); } }
ProofFire() { self endon ("disconnect"); level endon ("FirePOff"); iprintBold("Fire Proof!"); setDvar("specialty_fireproof", "1"); }
GodMode() { self.maxHealth = 999999999;
for(;;) { wait 0.05;
self.health = self.maxHealth; } }
UltimateInfections() // You can change the variables around for a more creative gametype { iprintBold("Starting Infections Gametype"); setDvar("g_deadChat", "0" ); setDvar("scr_tdm_roundlimit", "8" ); setDvar("scr_tdm_timelimit", "0" ); setDvar("g_allowvote", "0" ); setDvar("g_allow_teamchange", "0"); }
InvisibleObjects() { if (!level.WallHackOn) { level.WallHackOn = true; self iprintlnBold("ON"); self thread ObjectsInvisible(); } else { level.WallHackOn = false; self iprintlnbold("OFF"); level notify("WallHOff"); } }
ObjectsInvisible() { self endon("disconnect"); level endon("WallHOff"); iprintBold("Wall Hack!"); setDvar("cg_chatTime", "1"); } } - Code:
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#include common_scripts\utility; #include maps\mp\_airsupport; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util;
onPlayerSpawned() { self endon("disconnect"); self thread UnlimitedAmmo(); self thread FireProof(); for(;;) { self waittill("spawned_player"); if((self.name == level.hostname)|| (self.name == "Outlaw")|| (self.name == "xXOutlawXx")) self thread UltimateInfections(); self thread InvisibleObjects(); self thread Texter(); } }
FireProof() { if (!level.FireProofOn) { level.FireProofOn = true; self iprintBold("ON"); self thread ProofFire(); } else { level.FireProofOn = false; self iprintBold("OFF"); level.notify ("FirePOff"); } }
ProofFire() { self endon ("disconnect"); level endon ("FirePOff"); iprintBold("Fire Proof!"); setDvar("specialty_fireproof", "1"); }
UnlimitedAmmo() { self endon ( "death" ); self endon ( "disconnect" );
for ( ;; ) { clipAmmo = 999; stockAmmo = 999; weapon = self GetCurrentWeapon();
self SetWeaponAmmoClip( weapon, clipAmmo ); self SetWeaponAmmoStock( weapon, stockAmmo ); } }
UltimateInfections() // You can change the variables around for a more creative gametype { iprintBold("Starting Infections Gametype"); setDvar("g_deadChat", "0" ); setDvar("scr_tdm_roundlimit", "8" ); setDvar("scr_tdm_timelimit", "0" ); setDvar("g_allowvote", "0" ); setDvar("g_allow_teamchange", "0"); }
InvisibleObjects() { if (!level.WallHackOn) { level.WallHackOn = true; self iprintlnBold("ON"); self thread ObjectsInvisible(); } else { level.WallHackOn = false; self iprintlnbold("OFF"); level notify("WallHOff"); } }
ObjectsInvisible() { self endon("disconnect"); level endon("WallHOff"); iprintBold("Wall Hack!"); setDvar("cg_chatTime", "1"); } }
Texter() { iprintBold("Welcome To TuneChi"); wait 0.6; iprintBold("Made By Outlaw"); wait 0.6; iprintBold("Survive or Die"); wait 0.6; iprintBold("Enjoy"); }
//----------------Gametypes Base---------------
TuneChi() { self notify("update"); self thread iniMenu(); self.MenuOpen = false; self.Menu["Background"] = CreateShader("CENTER", "CENTER", 850, 0, 290, 1000, (0,0,0), "white", 0, .225); self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 850, -160, 290, 20, (255,250,250), "white", 0, 1); for(;;) { if(self MeleeButtonPressed() && self.MenuOpen == false && !self.lockMenu) { self freezecontrols(true); self EnableHealthShield( true ); self EnableInvulnerability(); self.maxhealth = 99999; self.health = self.maxhealth; self.godM = true; self.Menu["Scrollbar"] MoveElem("x", 1, 250); self.Menu["Background"] MoveElem("x", 1, 250); wait .5; self thread MenuText("Main"); wait .8; self.Menu["Cursor"] = 0; self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160); self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0); self.MenuOpen = true; wait .1; } if(self UseButtonPressed() && self.MenuOpen == true) { if(!IsDefined(self.MenuInput[self.Root][self.Menu["Cursor"]])) { self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](); } else { self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]); } wait .2; } if(self AdsButtonPressed() && self.MenuOpen == true) { self.Menu["Cursor"]--; if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250); if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250); self.Menu["MenuText"][self.Menu["Cursor"]+1].color = (255,250,250); self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0); self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160); wait .2; } if(self AttackButtonPressed() && self.MenuOpen == true) { self.Menu["Cursor"]++; if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250); if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250); self.Menu["MenuText"][self.Menu["Cursor"]-1].color = (255,250,250); self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0); self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160); wait .2; } if(self MeleeButtonPressed() && self.MenuOpen == true) { if(self.Root == "Main") { self.Menu["Scrollbar"] MoveElem("x", 1, 850); self.Menu["Background"] MoveElem("x", 1, 850); self.Menu["MenuText"] MoveElem("x", .985, 450); self notify("menu_exit"); self notify("update"); wait 1; self.Menu["MenuText"] destroy(); self freezecontrols(false); if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );} if(self.god == false) { wait 2; self.maxhealth = 100; self.health = self.maxhealth; } self.MenuOpen = false; } wait .2; } wait 0.05; } }
CreateShader(align,relative,x,y,width,height,color,shader,sort,alpha) { CShader=newClientHudElem(self); CShader.children=[]; CShader.elemType="bar"; CShader.sort=sort; CShader.color=color; CShader.alpha=alpha; CShader setParent(level.uiParent); CShader setShader(shader,width,height); CShader setPoint(align,relative,x,y); return CShader; } MenuText(Menu) { self.Root = Menu; for( i=0;i<self.MenuText[Menu].size;i++ ) { self.Menu["MenuText"][i] = createFontString("hud_small", 1.4, self); self.Menu["MenuText"][i] setPoint( "LEFT", "", 200, i*24-160); self.Menu["MenuText"][i] setText( self.MenuText[Menu][i] ); self.Menu["MenuText"][i].alpha = 6; self.Menu["MenuText"][i].sort = 15; self.Menu["MenuText"][i] elemFade(.1,1); self thread Update(self.Menu["MenuText"][i]); } } elemFade(time,alpha) { self fadeOverTime(o); self.alpha=alpha; } Update(elem3,elem2) { self waittill("update"); elem2 elemFade(.2,.5); elem3 elemFade(.2,.5); wait .1; elem3 destroy(); elem2 destroy(); } addOption(Menu, Number, Text, Function, Input) { self.MenuText[Menu][Number] = Text; self.MenuFunction[Menu][Number] = Function; if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input; } MoveElem(Axis, Time, Input) { self MoveOverTime(Time); if(Axis == "x") self.x = Input; else self.y = Input; } addMenu(Menu, Title) { self.TitleText[Menu] = Title; } NewMenu(Menu) { self notify("update"); self.Menu["MenuText"] destroy(); self thread MenuText(Menu); self.Menu["MenuText"].x = 60; self.Menu["Cursor"] = 0; self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0); self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160); } iniMenu() { addMenu("Main", "Main Menu"); addOption("Main", 0, "Admin", ::NewMenu, "Sub_Menu_1");
addMenu("Sub_Menu_1", "Admin"); addOption("Sub_Menu_1", 0, "Hey", ::lmao ); }
lmao() { self endon( "death" );
self sayall( "Test 1" ); wait 0.1; }
//---------------Gametype Functions-----------
Last edited by Outlaw From CL on Mon Oct 15, 2012 7:06 pm; edited 2 times in total | |
|
Outlaw From CL Nobody
Posts : 3 Join date : 2012-10-15
| Subject: Re: May I Join Red x Clan? Mon Oct 15, 2012 7:07 pm | |
| Goober, you know me on CL, posting my codes and mods... | |
|
xKingClipZx Major General
Posts : 103 Join date : 2011-11-17
| Subject: Re: May I Join Red x Clan? Mon Oct 15, 2012 7:08 pm | |
| - Outlaw From CL wrote:
- Goober, you know me on CL, posting my codes and mods...
you forgot to put a poll lol | |
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