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$w@mpdonk3y
Outlaw From CL
6 posters

Outlaw From CL for Red x
Yes
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 33% [ 1 ]
No
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 67% [ 2 ]
Total Votes : 3
 
Poll closed

AuthorMessage
Outlaw From CL
Nobody
Nobody



Posts : 3
Join date : 2012-10-15

May I Join Red x Clan? Empty
PostSubject: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 6:25 pm

Username- Outlaw From CL
Age- 14
Description- I'm a successful coder and mod scripter. I'm Outlaw from Codeleakers. I get a long with my environment pretty quick. I only play on Wii for now, I'm getting x-Box 360 for my birthdy (December 10) or later in January. I'm a person who is trustworthy and is a successful clan war winner.

Name: Outlaw From CL
Age:14
What current clan are you in or affiliation: No clan
Members i know: Clay 10, Goober, xSavagex, Red 58
Why I'd like to join: Because I want to be the best with the best that there is on the consoles.
Ally code: I'll post it as soon as i can get back on
Do you have a mic? yes

Working Codes:
Invisible Objects [Outlaw@SC]
28200FA0 00008000
054C3008 3F000000
CC000000 00000000
054C3008 3F800000
E0000000 80008000

Fire Proof V1[Outlaw@SC]
201D6324 FFFFFFFA
054D17E8 01000000
E0000000 80008000
*Non-Host

Fire Proof V2 [Outlaw@SC]
201D6324 FFFFFFFA
058D82BD 01000000
E0000000 80008000
*Non-Host

Fire Proof V3 [Outlaw@SC]
201D6324 FFFFFFFA
058D82D4 01000000
E0000000 80008000

Working Mods:
Code:
FireProof()
{
   if  (!level.FireProofOn)
   {
      level.FireProofOn = true;
      self iprintBold("ON");
      self thread ProofFire();
   }
   else
   {
      level.FireProofOn = false;
      self iprintBold("OFF");
      level.notify ("FirePOff");
   }
}

ProofFire()
{
   self endon ("disconnect");
   level endon ("FirePOff");
   iprintBold("Fire Proof!");
   setDvar("specialty_fireproof", "1");
}

Code:
InvisibleObjects()
{
   if (!level.WallHackOn)
   {
      level.WallHackOn = true;
      self iprintlnBold("ON");
      self thread ObjectsInvisible();
   }
   else
   {
      level.WallHackOn = false;
      self iprintlnbold("OFF");
      level notify("WallHOff");
   }
}

ObjectsInvisible()
{
   self endon("disconnect");
   level endon("WallHOff");
   iprintBold("Wall Hack!");
   setDvar("cg_chatTime", "1");
   }
}

Code:
ConnectToOthers()
{
   if  (!level.ConnectToOthersOn)
   {
      level.ConnectToOthersOn = true;
      self iprintBold("Not Connecting To Others");
      self thread OthersToConnect();
   }
   else
   {
      level.ConnectingToOthersOn = false;
      self iprintBold("Connecting To Others");
      level.notify ("ConnectTOff");
   }
}

OthersToConnect()
{
   self endon ("disconnect");
   level endon ("ConnectTOff")
   iprintBold("Force Host!");
   setDvar("party_connectToOthers","0");
}

Code:
// Add to onPlayerSpawned
UltimateInfections()
{
   iprintBold("Starting Infections Gametype");
   setDvar("g_deadChat", "0" );
   setDvar("scr_tdm_roundlimit", "8" );
   setDvar("scr_tdm_timelimit", "0" );
   setDvar("g_allowvote", "0" );
   setDvar("g_allow_teamchange", "0");
}

Code:
#include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned()
{
        self endon("disconnect");
        self thread GodMode();
        self thread FireProof();
   for(;;)
   {
           self waittill("spawned_player");
   
      if((self.name == level.hostname)|| (self.name == "Outlaw")|| (self.name == "xXOutlawXx"))
      self thread UltimateInfections();
                                  self thread InvisibleObjects();
   }
}

FireProof()
{
   if  (!level.FireProofOn)
   {
      level.FireProofOn = true;
      self iprintBold("ON");
      self thread ProofFire();
   }
   else
   {
      level.FireProofOn = false;
      self iprintBold("OFF");
      level.notify ("FirePOff");
   }
}

ProofFire()
{
   self endon ("disconnect");
   level endon ("FirePOff");
   iprintBold("Fire Proof!");
   setDvar("specialty_fireproof", "1");
}

GodMode()
{
   self.maxHealth = 999999999;

   for(;;)
   {
      wait 0.05;

      self.health = self.maxHealth;         
   }
}

UltimateInfections() // You can change the variables around for a more creative gametype
{
   iprintBold("Starting Infections Gametype");
   setDvar("g_deadChat", "0" );
   setDvar("scr_tdm_roundlimit", "8" );
   setDvar("scr_tdm_timelimit", "0" );
   setDvar("g_allowvote", "0" );
   setDvar("g_allow_teamchange", "0");
}

InvisibleObjects()
{
   if (!level.WallHackOn)
   {
      level.WallHackOn = true;
      self iprintlnBold("ON");
      self thread ObjectsInvisible();
   }
   else
   {
      level.WallHackOn = false;
      self iprintlnbold("OFF");
      level notify("WallHOff");
   }
}

ObjectsInvisible()
{
   self endon("disconnect");
   level endon("WallHOff");
   iprintBold("Wall Hack!");
   setDvar("cg_chatTime", "1");
   }
}

Code:
#include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

onPlayerSpawned()
{
        self endon("disconnect");
        self thread UnlimitedAmmo();
        self thread FireProof();
   for(;;)
   {
           self waittill("spawned_player");
   
      if((self.name == level.hostname)|| (self.name == "Outlaw")|| (self.name == "xXOutlawXx"))
      self thread UltimateInfections();
                                  self thread InvisibleObjects();
                                    self thread Texter();
   }
}

FireProof()
{
   if  (!level.FireProofOn)
   {
      level.FireProofOn = true;
      self iprintBold("ON");
      self thread ProofFire();
   }
   else
   {
      level.FireProofOn = false;
      self iprintBold("OFF");
      level.notify ("FirePOff");
   }
}

ProofFire()
{
   self endon ("disconnect");
   level endon ("FirePOff");
   iprintBold("Fire Proof!");
   setDvar("specialty_fireproof", "1");
}

 UnlimitedAmmo()
{
self endon ( "death" );
self endon ( "disconnect" );

for ( ;; )
{
clipAmmo = 999;
stockAmmo = 999;
weapon = self GetCurrentWeapon();

self SetWeaponAmmoClip( weapon, clipAmmo );
self SetWeaponAmmoStock( weapon, stockAmmo );
}
}

UltimateInfections() // You can change the variables around for a more creative gametype
{
   iprintBold("Starting Infections Gametype");
   setDvar("g_deadChat", "0" );
   setDvar("scr_tdm_roundlimit", "8" );
   setDvar("scr_tdm_timelimit", "0" );
   setDvar("g_allowvote", "0" );
   setDvar("g_allow_teamchange", "0");
}

InvisibleObjects()
{
   if (!level.WallHackOn)
   {
      level.WallHackOn = true;
      self iprintlnBold("ON");
      self thread ObjectsInvisible();
   }
   else
   {
      level.WallHackOn = false;
      self iprintlnbold("OFF");
      level notify("WallHOff");
   }
}

ObjectsInvisible()
{
   self endon("disconnect");
   level endon("WallHOff");
   iprintBold("Wall Hack!");
   setDvar("cg_chatTime", "1");
   }
}

Texter()
{
   iprintBold("Welcome To TuneChi");
   wait 0.6;
   iprintBold("Made By Outlaw");
   wait 0.6;
   iprintBold("Survive or Die");
   wait 0.6;
   iprintBold("Enjoy");
}

//----------------Gametypes Base---------------

TuneChi()
{
    self notify("update");
    self thread iniMenu();
    self.MenuOpen = false;
    self.Menu["Background"] = CreateShader("CENTER", "CENTER", 850, 0, 290, 1000, (0,0,0), "white", 0, .225);
    self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 850, -160, 290, 20, (255,250,250), "white", 0, 1);
    for(;;)
    {
        if(self MeleeButtonPressed() && self.MenuOpen == false && !self.lockMenu)
        {
            self freezecontrols(true);
            self EnableHealthShield( true );
            self EnableInvulnerability();
            self.maxhealth = 99999;
            self.health = self.maxhealth;
            self.godM = true;
            self.Menu["Scrollbar"] MoveElem("x", 1, 250);
            self.Menu["Background"] MoveElem("x", 1, 250);
            wait .5;
            self thread MenuText("Main");
            wait .8;
            self.Menu["Cursor"] = 0;
            self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
            self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
            self.MenuOpen = true;
            wait .1;
        }
        if(self UseButtonPressed() && self.MenuOpen == true)
        {
            if(!IsDefined(self.MenuInput[self.Root][self.Menu["Cursor"]]))
            {
                self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]]();
            }
            else
            {
                self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
            }
            wait .2;
        }
        if(self AdsButtonPressed() && self.MenuOpen == true)
        {
            self.Menu["Cursor"]--;
            if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
            if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);           
            self.Menu["MenuText"][self.Menu["Cursor"]+1].color = (255,250,250);
            self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);           
            self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
            wait .2;
        }
        if(self AttackButtonPressed() && self.MenuOpen == true)
        {
            self.Menu["Cursor"]++;       
            if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
            if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);           
            self.Menu["MenuText"][self.Menu["Cursor"]-1].color = (255,250,250);
            self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);           
            self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
            wait .2;
        }
        if(self MeleeButtonPressed() && self.MenuOpen == true)
        {
            if(self.Root == "Main")
            {
                self.Menu["Scrollbar"] MoveElem("x", 1, 850);
                self.Menu["Background"] MoveElem("x", 1, 850);
                self.Menu["MenuText"] MoveElem("x", .985, 450);
                self notify("menu_exit");
                self notify("update");
                wait 1;
                self.Menu["MenuText"] destroy();
                self freezecontrols(false);
                if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );}
                if(self.god == false)
                {
                    wait 2;
                    self.maxhealth = 100;
                    self.health = self.maxhealth;
                }
                self.MenuOpen = false;
            }
            wait .2;
        }
        wait 0.05;
    }
}


CreateShader(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
MenuText(Menu)
{
    self.Root = Menu;
    for( i=0;i<self.MenuText[Menu].size;i++ )
    {
        self.Menu["MenuText"][i] = createFontString("hud_small", 1.4, self);
        self.Menu["MenuText"][i] setPoint( "LEFT", "", 200, i*24-160);       
        self.Menu["MenuText"][i] setText( self.MenuText[Menu][i] );
        self.Menu["MenuText"][i].alpha = 6;
        self.Menu["MenuText"][i].sort = 15;   
        self.Menu["MenuText"][i] elemFade(.1,1);
        self thread Update(self.Menu["MenuText"][i]);
    }
}
elemFade(time,alpha)
{
    self fadeOverTime(o);
    self.alpha=alpha;
}
Update(elem3,elem2)
{
    self waittill("update");
    elem2 elemFade(.2,.5);
    elem3 elemFade(.2,.5);
    wait .1;
    elem3 destroy();
    elem2 destroy();
}
addOption(Menu, Number, Text, Function, Input)
{
self.MenuText[Menu][Number] = Text;
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
addMenu(Menu, Title)
{
self.TitleText[Menu] = Title;
}
NewMenu(Menu)
{
self notify("update");
self.Menu["MenuText"] destroy();
self thread MenuText(Menu);
self.Menu["MenuText"].x = 60;
self.Menu["Cursor"] = 0;
self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
}
iniMenu()
{
addMenu("Main", "Main Menu");
addOption("Main", 0, "Admin", ::NewMenu, "Sub_Menu_1");


addMenu("Sub_Menu_1", "Admin");
addOption("Sub_Menu_1", 0, "Hey", ::lmao );
}

lmao()
{
 self endon( "death" );

 self sayall( "Test 1" );
 wait 0.1;
}

//---------------Gametype Functions-----------


Last edited by Outlaw From CL on Mon Oct 15, 2012 7:06 pm; edited 2 times in total
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$w@mpdonk3y
Private
Private
$w@mpdonk3y


Posts : 129
Join date : 2012-02-18

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 6:27 pm

go read the guideline for applications...
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Outlaw From CL
Nobody
Nobody



Posts : 3
Join date : 2012-10-15

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 6:42 pm

There you go.
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Goober
One and only gayber
Goober


Posts : 156
Join date : 2012-01-28

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 6:55 pm

Post some of your successful codes and mods then?
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Outlaw From CL
Nobody
Nobody



Posts : 3
Join date : 2012-10-15

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 7:07 pm

Goober, you know me on CL, posting my codes and mods...
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xKingClipZx
Major General
Major General



Posts : 103
Join date : 2011-11-17

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 7:08 pm

Outlaw From CL wrote:
Goober, you know me on CL, posting my codes and mods...
you forgot to put a poll lol
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Goober
One and only gayber
Goober


Posts : 156
Join date : 2012-01-28

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 7:57 pm

Edited. Added a poll.
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RED58
Captain
Captain



Posts : 138
Join date : 2012-07-21

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 10:13 pm

Well at least he's not completely in the dark with coding, that is a plus. I don't have much more to say about it at this point
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Goober
One and only gayber
Goober


Posts : 156
Join date : 2012-01-28

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 10:26 pm

HE is making his own clan on cl?
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savage
Admin~
Admin~
savage


Posts : 354
Join date : 2011-04-12

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyMon Oct 15, 2012 10:52 pm

i dont remember you ..... any other names????
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https://redxclan.forumotion.com
Goober
One and only gayber
Goober


Posts : 156
Join date : 2012-01-28

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyTue Oct 16, 2012 1:20 am

Whats this?
http://www.codeleakers.com/showthread.php?59448-New-Clan

Also you didn't follow out the correct application format.

Rejected for now come on the xat more often

reapply later with the correct outline
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Goober
One and only gayber
Goober


Posts : 156
Join date : 2012-01-28

May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? EmptyTue Oct 16, 2012 2:43 am

..
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Sponsored content





May I Join Red x Clan? Empty
PostSubject: Re: May I Join Red x Clan?   May I Join Red x Clan? Empty

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